﻿using UnityEngine;
using System.Collections;

public class SceneTestActor : SceneMonster
{

    private static SceneTestActor _instance;
    public static SceneTestActor instance
    {
        get
        {
            return _instance;
        }
    }

    public static void CreateTest(SceneActorVo vo)
    {
        if (_instance != null) return;
        _instance = new SceneTestActor();
        _instance.Init(vo);
    }
}
